Play multiple recording slots on a physical disk as small disks when needed. Obviously, the total size of all small disks is smaller than the size of the available physical disk space.
processes
kernel
hardware
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If the voltage is out of specification, replace the wire or connector.
If the voltage is within specification, install the front fog light relay and follow step 5.
Step 5 Check the front fog light switch
- Remove the D4 connector of the fog light switch
- Use a multimeter to measure the resistance of the front fog light switch.
Measurement location
Condition
Standard
D4-3 (BFG) -D4-4 (LFG)
Light switchFront Fog OFF
>10kΩ
D4-3 (BFG) -D4-4 (LFG)
Front fog light switchON
<1 Ω
- Standard resistor
D4 connector is located on the combination switch assembly.
If the resistance is out of specification, replace the combination switch (the fog light switch is located in the combination switch).
If the resistance is within specification, follow step 6.
Step 6 Check wiring and connectors (front fog light relay-light selector switch)
- Disconnect connector D4 of the combination switch assembly
- Use a voltmeter to measure the voltage value of jack D4 on the wire side.
Measurement location
Control modecontrol
Standard
D4-3 (BFG) - (-) AQ
TAIL
11 to 14 V
D4 connector for the wiring of the combination switch assembly
If the voltage does not meet the standard, replace the wire or connector.
If the voltage is within standard, there may have been an error in the previous measurements.
Step 7 Check the front fog lights
- Remove the front fog light electrical connector.
- Supply battery voltage to the fog lamp terminals
Jack 8, B9 of front fog lamp on the electrical side
blind first.
Power supply location
Terms and Conditions
Battery positive terminal - Terminal 2Battery negative terminal - Terminal 1
Fog lightsbefore morning
- If the light does not come on, replace the bulb.
If the light is on, re-plug the jack and continue to step 8.
Step 8 Check wiring and connectors (relay and front fog lights)
- Disconnect the B8 and B9 connectors of the front fog lights.
- Use a voltmeter to measure voltage at the following locations:
Measurement location
Switch location
Terms and Conditions
B8-2 - (-) AQ
Electric lock ON TAIL size switchFog switch ON
11 to 14 V
B9-2 - (-) AQ
Electric lock ONTAIL size switch Fog switch ON
11 to 14 V
B8 and B9 connectors on the front fog lamp wiring side
Voltage is not up to standard, repair or replace the jack. If up to standard, there may have been an error in the measurement process.
2.2.4. Procedure for removing, installing and adjusting fog lights 1. Procedure for removing
- Remove the front inner ear pads
Use a screwdriver to remove the 3 screws and remove the front part of the front inner ear liner
-Remove the fog light assembly
+ Disconnect the connector.
+ Use a screwdriver to remove 3 screws to remove the fog light cover
2. Installation sequence
-Rotate the fog lamp bulb in the direction indicated by the arrow as shown in the figure and remove the fog lamp from the fog lamp assembly.
-Rotate the fog light bulb in the direction indicated by the arrow as shown in the figure and install the light into the fog light assembly.
- Use a screwdriver to install the fog light cover
-Install the electrical connector
Attention: Be careful not to damage the plastic thread on the lamp assembly.
- Install the front inner ear pads
Use a screwdriver to install the front inner bumper with 3 screws.
3. Prepare the vehicle to adjust the fog light convergence. Prepare the vehicle:
- Make sure there is no damage or deformation to the vehicle body around the fog lights.
- Add fuel to the fuel tank
- Add oil to standard level.
- Add engine coolant to standard level.
- Inflate the tire to standard pressure.
- Place spare tire, tools and jack in original design position
- Do not leave any load in the luggage compartment.
- Let a person weighing about 75 kg sit in the driver's seat.
4. Prepare to check the fog light convergence
a/ Prepare the vehicle status as follows:
- Place the car in a dark enough place to see the lines. The lines are the dividing line, below which the light from the fog lights can be seen but above which it cannot.
- Place the car perpendicular to the wall.
- Keep a distance of 7.62 m between the center of the fog lamp and the wall.
- Park the car on level ground.
- Press the car down a few times to stabilize the suspension.
Note: A distance of approximately 7.62 m is required between the vehicle (fog lamp center) and the wall to adjust the convergence correctly. If the distance of 7.62 m cannot be achieved, set the correct distance of 3 m to check and adjust the fog lamp convergence. (Since the target area varies with the distance, please follow the instructions as shown in the figure.)
b/ Prepare a piece of thick white paper about 2 m high and 4 m wide to use as a screen.
c/ Draw a vertical line through the center of the screen (line V).
d/ Set the screen as shown in the picture. Note:
- Keep the screen perpendicular to the ground.
- Align the V line on the screen with the center of the vehicle.
e/Draw the reference lines (H, V LH and V RH lines) on the screen as shown in the figure.HINT:
Mark the center of the fog lamp on the screen. If the center mark cannot be seen on the fog lamp, use the center of the fog lamp or the manufacturer's name mark on the fog lamp as the center mark.
H line (fog light height):
Draw a line across the screen so that it passes through the center mark. Line H should be at the same height as the center mark of the fog light bulb.
Line V LH, V RH (center mark position of left fog lamp LH and right fog lamp RH):
Draw two lines so that they intersect line H at the center marks.
5. Check the fog light convergence
a/ Cover the fog lamp or remove the connector of the other side fog lamp to prevent light from the unchecked fog lamp from affecting the fog lamp convergence test.
b/ Start the engine.
c/ Turn on the fog lights and make sure that the dividing line is outside the standard area as shown in the drawing.
6. Adjust the fog light convergence
Use a screwdriver to adjust the fog light to the standard area by turning the toe adjustment screw.
Note: If the screw is adjusted too far, loosen it and then tighten it again, so that the last rotation of the light adjustment screw is clockwise.
3. Self-study questions
1. Describe the operating principle of the lighting system with automatic headlight function
2. Describe the operating principle of the lighting system with the function of rotating headlights when turning
3. Draw diagram and connect lighting system on Hyundai Porter car
4. Draw diagram and connect lighting system on Honda Accord 1992
5. Draw the lighting circuit on a 1993 Toyota Lexus
LESSON 3 MAINTENANCE AND REPAIR OF SIGNAL SYSTEM
I. IMPLEMENTATION GOAL
After completing this lesson, students will be able to:
- Distinguish between types of signals on cars
- Correctly describe common symptoms and suspected areas causing damage.
- Connecting signal circuits ensures technical requirements
- Disassemble, install, check, maintain and repair the signal system to ensure technical requirements.
- Ensure safety in work and industrial hygiene
II. LESSON CONTENT
1. General description
The signal system equipped on cars aims to create signals to notify other vehicles participating in traffic about the vehicle's operating status such as: stopping, parking, braking, reversing, turning...
Signals are used either by light such as headlamps, brake lights, turn signals….. or by sound such as horns, reverse music….
Just like the lighting system. A signal system circuit usually consists of: battery, fuse, wire, relay, electrical load and control switch. Only some switches of the signal system are on the combination switch. The switches of other signals are usually located in different locations such as in the gearbox or brake pedal……
2. Maintenance and repair
2.1. Turn signals and hazard lights
The installation location of the turn signal is shown in Figure 3.1. The turn signal control switch is located in the combination switch under the steering wheel. Turning this switch to the right or left will make the turn signal turn right or left.
The hazard light switch is used when the vehicle has a problem while participating in traffic. When the hazard light switch is turned on, all the turn signals on the vehicle will light up at a certain frequency. The hazard light switch is usually placed separately from the turn signal switch (some old cars integrate the hazard and turn signal switches on the same combination switch cluster).
Figure 3.1 Turn signal switch Figure 3.2 Hazard switch
The part that generates the flashing frequency for the lights is called a turn signal relay. The turn signal relay usually has 3 terminals: B (positive power supply); E (negative power supply); L (providing the turn signal switch to distribute to the
lamp)
2.1.1. Circuit diagram
To generate the frequency for the turn signal, a turn signal relay is used in the turn signal circuit. The current from the turn signal relay will be sent to the turn signal switch assembly to distribute the current to the turn signal lights for the driver's purpose.
Figure 3.3. Schematic diagram of a turn signal circuit without a hazard switch
1. Battery; 2. Electric lock; 3. Turn signal relay; 4. Turn signal switch; 5. Turn signal lamp; 6. Turn signal lamp; 7. Hazard switch
Figure 3.4 Schematic diagram of turn signal circuit with hazard switch
1. Battery; 2. Combination switch cluster; 3. Turn signal;
4. Turn signal light; 5. Turn signal relay
Today's cars no longer use three-pin turn signal relays (B, L, E) but use eight-pin turn signal relays (figure 3.5) (pin number 8 is used for hazard lights).
For this type, the current supplying the turn signal lights is supplied directly from the turn signal relay to the lights.
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processes
processes
processes
kernel
kernel
kernel
VM1
VM2
VM3
Virtual machine implementation
hardware
Programming interface
Figure 1.11 System models. (a) Non-virtual machine. (b) virtual machine
Thus, users are given their own virtual machine. They can then run any operating system or software package available on the underlying hardware. For IBM VM systems, a user typically runs a CMS - a single-user interface operating system. The virtual machine software is concerned with multiple multiprogrammed virtual machines on a single physical machine but does not need to consider any user support software. This arrangement can provide a useful division into two smaller parts of the problem of designing a multiuser interface system.
1.2.6 System installation and design
Although the concept of a virtual machine is useful, it is difficult to implement. Much work is required to provide an exact replica of the underlying machine. The underlying machine has two modes: user mode and control mode. Virtual machine software can run in control mode because it is an operating system. The virtual machine itself can execute only in user mode. However, only when a physical machine has two modes is it a virtual machine. Therefore, we must have a virtual user mode and a virtual control mode. Both run in physical user mode. Operations that cause a switch from user mode to control mode on a real machine (such as a system call or
An attempt to execute a privileged instruction must also cause a transition from virtual user mode to virtual control mode on a virtual machine.
There are two main advantages to using virtual machines. First, by completely protecting system resources, virtual machines provide a high level of security. Second, virtual machines allow system development to be performed without disrupting normal system operations.
Each virtual machine is completely isolated from other virtual machines, so we do not encounter any security problems as other system resources are completely protected. For example, untrusted applications downloaded from the Internet can be run in a separate virtual machine. A disadvantage of this environment is that there is no direct sharing of resources. Two approaches to providing sharing are implemented. First, a small disk can be shared. This mechanism is modeled after a physically shared disk. Second, a network of virtual machines can be defined, each virtual machine can send information over these communication networks but it is implemented in software.
Such virtual machine systems are a useful medium for operating system research and development. Normally, changing an operating system is a difficult task. Because operating systems are large and complex programs, a change in one part can cause an incomprehensible error in another part. The power of the operating system makes this situation extremely dangerous. Because the operating system operates in a controlled mode, a wrong change in a pointer can cause an error and possibly destroy the entire file system. Therefore, all operating system changes must be carefully tested.
However, the operating system runs on the machine and has complete control over it. Therefore, the current system must be stopped and taken out of use while changes are made and tested. This time is often called system development time. Because it makes the system unavailable to users, system development time is often scheduled in the evenings or on weekends, when system load is low.
A virtual machine system can eliminate many of these problems. The system programmer is provided with his own virtual machine, and system development is done on the virtual machine instead of on the actual physical machine. A conventional operating system is less likely to break.
broken down due to system development. Despite these advantages, very few improvements on this technique have been made recently.
Chapter 1 questions and exercises
1. Describe the concept of system resources, giving illustrative examples.
2. State the basic functions of the operating system
3. Describe the relationship between the operating system and the components in the system, thereby stating the concept of the operating system.
4. Distinguish between single-tasking and multi-tasking operating systems, giving examples through DOS and Windows operating systems
5. Using known operating systems, give illustrative examples to reveal the properties of the operating system.
6. Compare the protection mechanisms of Windows 9x, Windows 2000 and Windows XP operating systems
7. List system programs and application programs in DOS and Windows operating systems.
8. List the components of an operating system, giving examples from specific operating systems.
9. What is a system call, ways to pass parameters to a system call
10. What is a virtual machine? Why do we need a virtual machine? Shows virtual machines that have been installed and used in practice
Chapter 2: PROCESS MANAGEMENT
2.1 Progress
A single-tasking computer system allows only one program to be executed at a time. This program has complete control over the system and has access to all of the system's resources. The multitasking systems commonly used in computers today allow multiple programs to be loaded into memory and executed simultaneously, requiring more complex control and greater division between processes.
A multitasking operating system will have to execute many user programs at the same time, and must also take care of the user's operations with the system such as data input and output, data exchange between processes, etc. Therefore, a multitasking system will contain a set of processes: the operating system process executes system code, the user process executes user code. All of these processes can be coordinated to execute simultaneously by one or more CPUs. By switching the CPU between processes, a multitasking operating system can make the computer operate at higher performance.
2.1.1 Process concept
In a multitasking operating system, a user can run multiple programs at a time: a word processor, a web browser, e-mail, etc. Even if the user only executes one process at a time, a multitasking operating system still needs system processes to support internal operations such as memory management, data input/output management, etc.
1) Process
A process is a program in execution. A process is not only the program, but also includes the current activity such as the value of the program counter, the contents of the processor registers, the process stack to hold temporary data during the process execution (such as method parameters, return addresses, local variables), and the data section containing global variables.
A program is a passive entity, like the contents of files stored on disk, whereas a process is an active entity, with a program counter that determines the next instruction to execute and the associated resource set.
Although two processes may be associated with the same program, they contain two separate execution sequences. For example, multiple users may be running copies of a mail program, or the same user may load multiple copies of a word processing program. Each of these copies is a separate process, and although the text is the same, the data is different. In addition, a process can spawn multiple other processes as it executes.
2) Process status
As a process executes, it changes state. The state of a process is defined by the current activities of that process. Each process can be in one of the following states:
- New (new): the process is being created
- Running: instructions are being executed
- Waiting: the process is waiting for an event to occur (such as completing input/output or receiving a signal)
- Ready: the process is waiting to be assigned a handle.
- Terminated: the process of completing the implementation
terminated
new
admit
dispatch
exit
ready
running
interrupt
I/O or event completion
I/O or event wait
waiting
Figure 2.1 Process state flowchart
3) Process control block
Each process is managed in the operating system by a Process Control Block (PCB). A PCB is shown in (Figure 2.2). It contains several fields of information associated with a particular process, including:

book.
Figure 2.2 Process control block
- Process pointer: contains pointer to link PCBs into list
- Process state : the state can be new, ready, in progress
run, wait, finish, …
- Program counter : the counter displays the address of the next instruction to be executed for this process.
- Registers : Registers vary in number and type, depending on the computer architecture. They include accumulators, index registers, stack pointers, general-purpose registers, and condition-code information. Along with the program counter, this status information must be saved when an interrupt occurs, allowing the process to save the location of the instruction to be executed next (Figure 2.3).
- CPU scheduling information : information including process priorities, pointers to scheduling queues, and other scheduling parameters.
- Memory management information : this information may include information such as the values of base and limit registers, page tables or segment tables, depending on the memory system organized by the operating system.
- Accounting information : this information includes the amount of CPU and real time used, jobs or number of processes, ...
- I/O status information : this information includes a list of input/output devices allocated to this process, a list of open files, ...
The PCB simply serves as a repository for various information as the CPU switches from one process to another.

Figure 2.3 Flowchart of switching CPU from one process to another
2.1.2 Process scheduling
The goal of multiprogramming is to have multiple processes running at a time to maximize CPU utilization. The goal of scheduling is to switch the CPU between processes frequently so that the user can interact with each program while the programs are running. A system with a single processor can only run one process at a time, if more than one process exists, the remaining processes must wait until the CPU is free to execute, hence the need for CPU scheduling.
1) Scheduling queue
As processes enter the system, they are placed in a queue. The queue contains all the processes in the system. The processes that are in main memory ready and waiting to be executed are kept in a list called the ready queue. This queue is usually stored as a linked list. The head of the ready queue contains two pointers: one to the first PCB and one to the last PCB in the list. We add to each PCB a pointer field that points to the next PCB in the ready queue.
The operating system also has other queues. When a process is allocated a CPU, it executes for a period of time and eventually terminates, is interrupted, or waits for a specific event to occur such as the completion of an I/O request. In the case of an I/O request, a request could be a tape drive or a disk drive. Since the system has many processes, the disk may be busy with I/O requests from other processes. Therefore, the process must wait for the disk. The list of processes waiting for a particular I/O device is called the device queue. Each device has its own queue (Figure 2.4).

Figure 2.4 Ready queue and different input/output queues





