The Ming Dynasty, Emperor Taizu Zhu Yuanzhang, still held separate ceremonies to worship heaven and earth, but from the 11th year of Hongwu (1378) onwards, this dynasty held combined ceremonies to worship heaven and earth. The Temple of Heaven itself, built during the Yongle period in Beijing in 1420, was originally also the Temple of Heaven and Earth. It was not until the 9th year of Ming Jiaxing (1520) that it became the Temple of Heaven along with the Ming Dynasty's return to the ritual of separate sacrifices.
In Vietnam, due to the profound influence of Northern Confucian culture, the practice of Giao sacrifices has existed quite early. Historical records show that from the reign of Ly Anh Tong (1138-1175), the king ordered the construction of a temple altar in the south of Thang Long citadel and held a Giao sacrifice every three years. From then on, it seems that every dynasty organized Giao sacrifices and built altars (except for the Tran dynasty, no historical records mentioned Giao sacrifices). However, it was not until the beginning of the Nguyen dynasty that the altar was elaborately built and that is the current Nam Giao altar. Regarding the method of Giao sacrifices, just like in China, the methods of Giao sacrifices were not completely the same in each dynasty. In the Nguyen dynasty, the Nam Giao altar was the place to hold sacrifices to heaven, earth, the sun, the moon and other gods. Thus, in terms of form, there were differences between the altars in Beijing and the Nam Giao altar in Hue.
About Hue Nam Giao Altar:
This project was built in the 5th year of Gia Long (1806) in Duong Xuan village, in the south of Hue citadel. In the history of Giao sacrifices in Vietnam, this is the largest altar. The total area of Nam Giao altar is about 10 hectares, the ground is almost rectangular (265m x 390m). The main architectural works in the altar area include: Altar, Trai cung and auxiliary works. The altar has three floors, nearly 5m high, the structure and size of the floors are very harmonious and balanced. Surrounding the entire altar area, in a square area
The rectangular area (85m x 65m) surrounded by a wall is the Trai Cung. The Trai Cung of the Nam Giao Altar is also a complete architectural area, including the Main Hall, the Left and Right Houses, the Upper Tea Room, and the Upper Kitchen. The overall architecture of the Trai Cung is arranged in the style of "sitting with your back to the North and your face to the South". The main gate of the Trai Cung is located in the South, a majestic and very beautiful gate. Outside the altar area, in the Northeast corner, there is also the Than Tru (kitchen) where people lower and boil animals used in the ceremony; the Than Kho (warehouse) where sacrificial objects are stored during the ceremony. In addition, in the four directions East - West - South - North, outside the altar area, there are four large screens built of bricks. This can be considered the boundary of the four sides of the Nam Giao Altar. Under the Nguyen Dynasty, the Giao ceremony was always held in the spring. From the time the altar was built until the second year of Thanh Thai (1890), the Nguyen Dynasty held a Giao sacrifice every year, and from 1890 onwards, the Giao sacrifice was held only once every three years. In terms of the sacrifice method, the Nam Giao altar is the place where heaven, earth and the gods are worshiped together.
The first floor (the altar) worships both heaven and earth, and also worships Lord Nguyen Hoang (Thai To Gia Du Hoang De) and the kings of the Nguyen Dynasty.
The second floor (altar) has eight altars for other gods, specifically as follows:
The Great Ming altar (sun), first on the left, the stars all over the sky, on the second altar on the left, the god of clouds, rain, wind, thunder, on the third altar on the left, the god of Tai Sui, the god of Nguyet Tuong, on the fourth altar on the left, all facing West.
The Night Moon altar is on the first altar on the right, the God of the Sea and the Cham River is on the second altar on the right… The God of the Mound and the Islet is on the third altar on the right, and the gods of the whole country are on the fourth altar on the right, all facing the West.
About Beijing Temple of Heaven:
According to Dr. Phan Thanh Hai's document - Nguyen's mark in culture
Phu Xuan added:
In Beijing today, there are four altars: the Temple of Heaven, the Temple of Earth, the Temple of the Sun, and the Temple of the Moon. Of the four altars mentioned above, the Temple of Heaven is the most important and famous, and is also the largest in the history of Chinese altars. The Temple of Heaven is located inside the Beijing capital, facing southeast, right behind the main gate of Yongding Gate of the Outer City. The entire area of the Temple of Heaven has a nearly rectangular plan, with the East-West side measuring 1,725m, the South-North side measuring 1,650.3m, and the total area is over 273 hectares. The Temple of Heaven has two surrounding walls, creating an architectural complex in the shape of the letter "Hui". The outer wall has a perimeter of 6,416m, and the inner wall has a perimeter of 3,292m. The boundaries of these two walls create two distinct parts for the Temple of Heaven: the inner altar and the outer altar. The main architectural works of the Temple of Heaven are concentrated in the inner altar and stretch along a north-south axis. This is also the main direction of the Temple of Heaven. In terms of architectural layout, we can divide the Temple of Heaven into three parts: the Ky Nien Hall, the Hoang Khung Hall, and the Vien Khau Hall [31].
Through the way the altars in Hue and Beijing are built above, we can immediately see that although the concept of Giao sacrifices has similarities, the way of organizing Giao sacrifices between us and China has quite clear differences. The biggest difference is that in China, Giao sacrifices are organized separately, while in our country, Giao sacrifice rituals are conducted in a combined style at a single altar.
Another difference between us and China is the presence of the human element in the Giao sacrifice. In all four altars of Beijing as described, the human element
Humans appear rather vaguely; heaven, earth and gods always play an important role and cover everything. However, at the Nam Giao altar in Hue, the human element is shown very clearly and is quite equal to all heaven, earth and gods (the theory of three talents: HEAVEN - EARTH - NHAN ), in other words, humans can be in harmony with heaven and earth, and this is also the pinnacle of national ideology that has been summarized over thousands of years of history, imbued with Eastern philosophy and divination of Vietnam under the Nguyen Dynasty.
1.4. How to organize a Nam Giao ceremony
1.4.1. Preparation
The preparation period for the Giao sacrifice lasts for many months before the sacrifice day because a lot of work needs to be done. This period can be divided into two main stages: the first stage includes the work that must be done before the Giao sacrifice, the second stage includes the preparations for the Giao sacrifice, also known as the Giao sacrifice program.
1.4.2. Main process of a sacrifice
The main ceremony took place at night, at the fourth watch (around 2 a.m.), the Ministry of Rites hung a large flag called Ta Dao Bac Mao, a Hoang Viet hammer, an umbrella, a canopy, a fan, etc. in Trai Cung. At the beginning of the fifth watch, the king went to Giao Dan to perform the ceremony in the following order:
- The King left Trai Palace to go to Giao Dan: Around the beginning of the fifth watch, the Imperial Astronomer reported that it was almost time for the ceremony. The Lien assistant invited the King to go to Lien to go to Giao Dan.
- Hand washing ceremony: The palace official led the king into the Great House on the third floor and stopped there. Here the king performed the hand washing ceremony.
- Ceremony of giving blood, hair, and urine: The palace official leads the king into the royal palace.
Standing on the throne, the guards, the palace officials, the attendants, the palanquin attendants and the officials in attendance, the left and right attendants, according to their duties, stood in their assigned positions...
- Incense offering ceremony (or incense offering): The king kneels down to offer incense, two royal relatives or nobles, one holding a censer with lit charcoal, the other holding a box of incense, all kneel on either side of the king. The king takes the incense package with both hands and puts it in the censer, then raises it to his forehead to show respect, followed by the rituals.
- God welcoming ceremony; White jade palace ceremony; Returning ceremony; Initial offering ceremony; Single offering ceremony; Offering division ceremony; Sub-offering ceremony; Final offering ceremony; Four blessings ceremony; Final preparation ceremony; God sending ceremony; King returning to Trai palace.
Below is a comparison table of the process of the Giao and Thu rites at Phu Xuan communal house.
Giao sacrificial ritual
Phu Xuan communal house offering ceremony | |
Check the offerings (review the offerings) | |
Hand sanitizer | Hand sanitizer |
The part used for burning wood to make incense | |
Buried hair and blood | |
Incense offering | incense |
Welcome the god | Welcome the god |
White Jade Palace (offering jade and silk) | |
Offering meat sacrifice | |
First offering of wine | First offering of wine |
Reading the will | Reading the will |
Second offering of wine | Second offering of wine |
Final offering of wine | Final offering of wine |
Maybe you are interested!
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Qos Assurance Methods for Multimedia Communications
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low. The EF PHB requires a sufficiently large number of output ports to provide low delay, low loss, and low jitter.
EF PHBs can be implemented if the output port's bandwidth is sufficiently large, combined with small buffer sizes and other network resources dedicated to EF packets, to allow the router's service rate for EF packets on an output port to exceed the arrival rate λ of packets at that port.
This means that packets with PHB EF are considered with a pre-allocated amount of output bandwidth and a priority that ensures minimum loss, minimum delay and minimum jitter before being put into operation.
PHB EF is suitable for channel simulation, leased line simulation, and real-time services such as voice, video without compromising on high loss, delay and jitter values.
Figure 2.10 Example of EF installation
Figure 2.10 shows an example of an EF PHB implementation. This is a simple priority queue scheduling technique. At the edges of the DS domain, EF packet traffic is prioritized according to the values agreed upon by the SLA. The EF queue in the figure needs to output packets at a rate higher than the packet arrival rate λ. To provide an EF PHB over an end-to-end DS domain, bandwidth at the output ports of the core routers needs to be allocated in advance to ensure the requirement μ > λ. This can be done by a pre-configured provisioning process. In the figure, EF packets are placed in the priority queue (the upper queue). With such a length, the queue can operate with μ > λ.
Since EF was primarily used for real-time services such as voice and video, and since real-time services use UDP instead of TCP, RED is generally
not suitable for EF queues because applications using UDP will not respond to random packet drop and RED will strip unnecessary packets.
2.2.4.2 Assured Forwarding (AF) PHB
PHB AF is defined by RFC 2597. The purpose of PHB AF is to deliver packets reliably and therefore delay and jitter are considered less important than packet loss. PHB AF is suitable for non-real-time services such as applications using TCP. PHB AF first defines four classes: AF1, AF2, AF3, AF4. For each of these AF classes, packets are then classified into three subclasses with three distinct priority levels.
Table 2.8 shows the four AF classes and 12 AF subclasses and the DSCP values for the 12 AF subclasses defined by RFC 2597. RFC 2597 also allows for more than three separate priority levels to be added for internal use. However, these separate priority levels will only have internal significance.
PHB Class
PHB Subclass
Package type
DSCP
AF4
AF41
Short
100010
AF42
Medium
100100
AF43
High
100110
AF3
AF31
Short
011010
AF32
Medium
011100
AF33
High
011110
AF2
AF21
Short
010010
AF22
Medium
010100
AF23
High
010110
AF1
AF11
Short
001010
AF12
Medium
001100
AF13
High
001110
Table 2.8 AF DSCPs
The AF PHB ensures that packets are forwarded with a high probability of delivery to the destination within the bounds of the rate agreed upon in an SLA. If AF traffic at an ingress port exceeds the pre-priority rate, which is considered non-compliant or “out of profile”, the excess packets will not be delivered to the destination with the same probability as the packets belonging to the defined traffic or “in profile” packets. When there is network congestion, the out of profile packets are dropped before the in profile packets are dropped.
When service levels are defined using AF classes, different quantity and quality between AF classes can be realized by allocating different amounts of bandwidth and buffer space to the four AF classes. Unlike
EF, most AF traffic is non-real-time traffic using TCP, and the RED queue management strategy is an AQM (Adaptive Queue Management) strategy suitable for use in AF PHBs. The four AF PHB layers can be implemented as four separate queues. The output port bandwidth is divided into four AF queues. For each AF queue, packets are marked with three “colors” corresponding to three separate priority levels.
In addition to the 32 DSCP 1 groups defined in Table 2.8, 21 DSCPs have been standardized as follows: one for PHB EF, 12 for PHB AF, and 8 for CSCP. There are 11 DSCP 1 groups still available for other standards.
2.2.5.Example of Differentiated Services
We will look at an example of the Differentiated Service model and mechanism of operation. The architecture of Differentiated Service consists of two basic sets of functions:
Edge functions: include packet classification and traffic conditioning. At the inbound edge of the network, incoming packets are marked. In particular, the DS field in the packet header is set to a certain value. For example, in Figure 2.12, packets sent from H1 to H3 are marked at R1, while packets from H2 to H4 are marked at R2. The labels on the received packets identify the service class to which they belong. Different traffic classes receive different services in the core network. The RFC definition uses the term behavior aggregate rather than the term traffic class. After being marked, a packet can be forwarded immediately into the network, delayed for a period of time before being forwarded, or dropped. We will see that there are many factors that affect how a packet is marked, and whether it is forwarded immediately, delayed, or dropped.
Figure 2.12 DiffServ Example
Core functionality: When a DS-marked packet arrives at a Diffservcapable router, the packet is forwarded to the next router based on
Per-hop behavior is associated with packet classes. Per-hop behavior affects router buffers and the bandwidth shared between competing classes. An important principle of the Differentiated Service architecture is that a router's per-hop behavior is based only on the packet's marking or the class to which it belongs. Therefore, if packets sent from H1 to H3 as shown in the figure receive the same marking as packets from H2 to H4, then the network routers treat the packets exactly the same, regardless of whether the packet originated from H1 or H2. For example, R3 does not distinguish between packets from h1 and H2 when forwarding packets to R4. Therefore, the Differentiated Service architecture avoids the need to maintain router state about separate source-destination pairs, which is important for network scalability.
Chapter Conclusion
Chapter 2 has presented and clarified two main models of deploying and installing quality of service in IP networks. While the traditional best-effort model has many disadvantages, later models such as IntServ and DiffServ have partly solved the problems that best-effort could not solve. IntServ follows the direction of ensuring quality of service for each separate flow, it is built similar to the circuit switching model with the use of the RSVP resource reservation protocol. IntSer is suitable for services that require fixed bandwidth that is not shared such as VoIP services, multicast TV services. However, IntSer has disadvantages such as using a lot of network resources, low scalability and lack of flexibility. DiffServ was born with the idea of solving the disadvantages of the IntServ model.
DiffServ follows the direction of ensuring quality based on the principle of hop-by-hop behavior based on the priority of marked packets. The policy for different types of traffic is decided by the administrator and can be changed according to reality, so it is very flexible. DiffServ makes better use of network resources, avoiding idle bandwidth and processing capacity on routers. In addition, the DifServ model can be deployed on many independent domains, so the ability to expand the network becomes easy.
Chapter 3: METHODS TO ENSURE QoS FOR MULTIMEDIA COMMUNICATIONS
In packet-switched networks, different packet flows often have to share the transmission medium all the way to the destination station. To ensure the fair and efficient allocation of bandwidth to flows, appropriate serving mechanisms are required at network nodes, especially at gateways or routers, where many different data flows often pass through. The scheduler is responsible for serving packets of the selected flow and deciding which packet will be served next. Here, a flow is understood as a set of packets belonging to the same priority class, or originating from the same source, or having the same source and destination addresses, etc.
In normal state when there is no congestion, packets will be sent as soon as they are delivered. In case of congestion, if QoS assurance methods are not applied, prolonged congestion can cause packet drops, affecting service quality. In some cases, congestion is prolonged and widespread in the network, which can easily lead to the network being "frozen", or many packets being dropped, seriously affecting service quality.
Therefore, in this chapter, in sections 3.2 and 3.3, we introduce some typical network traffic load monitoring techniques to predict and prevent congestion before it occurs through the measure of dropping (removing) packets early when there are signs of impending congestion.
3.1. DropTail method
DropTail is a simple, traditional queue management method based on FIFO mechanism. All incoming packets are placed in the queue, when the queue is full, the later packets are dropped.
Due to its simplicity and ease of implementation, DropTail has been used for many years on Internet router systems. However, this algorithm has the following disadvantages:
− Cannot avoid the phenomenon of “Lock out”: Occurs when 1 or several traffic streams monopolize the queue, making packets of other connections unable to pass through the router. This phenomenon greatly affects reliable transmission protocols such as TCP. According to the anti-congestion algorithm, when locked out, the TCP connection stream will reduce the window size and reduce the packet transmission speed exponentially.
− Can cause Global Synchronization: This is the result of a severe “Lock out” phenomenon. Some neighboring routers have their queues monopolized by a number of connections, causing a series of other TCP connections to be unable to pass through and simultaneously reducing the transmission speed. After those monopolized connections are temporarily suspended,
Once the queue is cleared, it takes a considerable amount of time for TCP connections to return to their original speed.
− Full Queue phenomenon: Data transmitted on the Internet often has an explosion, packets arriving at the router are often in clusters rather than in turn. Therefore, the operating mechanism of DropTail makes the queue easily full for a long period of time, leading to the average delay time of large packets. To avoid this phenomenon, with DropTail, the only way is to increase the router's buffer, this method is very expensive and ineffective.
− No QoS guarantee: With the DropTail mechanism, there is no way to prioritize important packets to be transmitted through the router earlier when all are in the queue. Meanwhile, with multimedia communication, ensuring connection and stable speed is extremely important and the DropTail algorithm cannot satisfy.
The problem of choosing the buffer size of the routers in the network is to “absorb” short bursts of traffic without causing too much queuing delay. This is necessary in bursty data transmission. The queue size determines the size of the packet bursts (traffic spikes) that we want to be able to transmit without being dropped at the routers.
In IP-based application networks, packet dropping is an important mechanism for indirectly reporting congestion to end stations. A solution that prevents router queues from filling up while reducing the packet drop rate is called dynamic queue management.
3.2. Random elimination method – RED
3.2.1 Overview
RED (Random Early Detection of congestion; Random Early Drop) is one of the first AQM algorithms proposed in 1993 by Sally Floyd and Van Jacobson, two scientists at the Lawrence Berkeley Laboratory of the University of California, USA. Due to its outstanding advantages compared to previous queue management algorithms, RED has been widely installed and deployed on the Internet.
The most fundamental point of their work is that the most effective place to detect congestion and react to it is at the gateway or router.
Source entities (senders) can also do this by estimating end-to-end delay, throughput variability, or the rate of packet retransmissions due to drop. However, the sender and receiver view of a particular connection cannot tell which gateways on the network are congested, and cannot distinguish between propagation delay and queuing delay. Only the gateway has a true view of the state of the queue, the link share of the connections passing through it at any given time, and the quality of service requirements of the
traffic flows. The RED gateway monitors the average queue length, which detects early signs of impending congestion (average queue length exceeding a predetermined threshold) and reacts appropriately in one of two ways:
− Drop incoming packets with a certain probability, to indirectly inform the source of congestion, the source needs to reduce the transmission rate to keep the queue from filling up, maintaining the ability to absorb incoming traffic spikes.
− Mark “congestion” with a certain probability in the ECN field in the header of TCP packets to notify the source (the receiving entity will copy this bit into the acknowledgement packet).
Figure 3. 1 RED algorithm
The main goal of RED is to avoid congestion by keeping the average queue size within a sufficiently small and stable region, which also means keeping the queuing delay sufficiently small and stable. Achieving this goal also helps: avoid global synchronization, not resist bursty traffic flows (i.e. flows with low average throughput but high volatility), and maintain an upper bound on the average queue size even in the absence of cooperation from transport layer protocols.
To achieve the above goals, RED gateways must do the following:
− The first is to detect congestion early and react appropriately to keep the average queue size small enough to keep the network operating in the low latency, high throughput region, while still allowing the queue size to fluctuate within a certain range to absorb short-term fluctuations. As discussed above, the gateway is the most appropriate place to detect congestion and is also the most appropriate place to decide which specific connection to report congestion to.
− The second thing is to notify the source of congestion. This is done by marking and notifying the source to reduce traffic. Normally the RED gateway will randomly drop packets. However, if congestion
If congestion is detected before the queue is full, it should be combined with packet marking to signal congestion. The RED gateway has two options: drop or mark; where marking is done by marking the ECN field of the packet with a certain probability, to signal the source to reduce the traffic entering the network.
− An important goal that RED gateways need to achieve is to avoid global synchronization and not to resist traffic flows that have a sudden characteristic. Global synchronization occurs when all connections simultaneously reduce their transmission window size, leading to a severe drop in throughput at the same time. On the other hand, Drop Tail or Random Drop strategies are very sensitive to sudden flows; that is, the gateway queue will often overflow when packets from these flows arrive. To avoid these two phenomena, gateways can use special algorithms to detect congestion and decide which connections will be notified of congestion at the gateway. The RED gateway randomly selects incoming packets to mark; with this method, the probability of marking a packet from a particular connection is proportional to the connection's shared bandwidth at the gateway.
− Another goal is to control the average queue size even without cooperation from the source entities. This can be done by dropping packets when the average size exceeds an upper threshold (instead of marking it). This approach is necessary in cases where most connections have transmission times that are less than the round-trip time, or where the source entities are not able to reduce traffic in response to marking or dropping packets (such as UDP flows).
3.2.2 Algorithm
This section describes the algorithm for RED gateways. RED gateways calculate the average queue size using a low-pass filter. This average queue size is compared with two thresholds: minth and maxth. When the average queue size is less than the lower threshold, no incoming packets are marked or dropped; when the average queue size is greater than the upper threshold, all incoming packets are dropped. When the average queue size is between minth and maxth, each incoming packet is marked or dropped with a probability pa, where pa is a function of the average queue size avg; the probability of marking or dropping a packet for a particular connection is proportional to the bandwidth share of that connection at the gateway. The general algorithm for a RED gateway is described as follows: [5]
For each packet arrival
Caculate the average queue size avg If minth ≤ avg < maxth
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The Integration Process Creates a New, More Dynamic Economic Environment Serving the Growth Process and Gradually Shifting the Economic Structure -
Two Elements A And B Are In Two Consecutive Main Groups In The Periodic System. In Their Pure Substance State, A And B Do Not React With Each Other. Total Number Of Protons -
Space/Time Art – A Picture of the World Through the Eyes of Women

Giao sacrificial ritual
Phu Xuan communal house offering ceremony | |
Four blessings (offering sacrificial meat) -Drinking wine -Receive the offering | Invitation to pilgrimage (other villages come to attend the pilgrimage) |
Thorough | Tea Point (pouring tea) |
Sending the Gods Off | Thank God (thank and see off God) |
The part of the congratulatory document (burning the congratulatory document) Looking at the burning incense | The part of the congratulatory document (burning the congratulatory document) |
Sending the divine decree back to its original place | |
Closing ceremony | Closing ceremony |
(According to Phan Thuan Thao's document)
Through the comparison table above, we see that the ritual of the Giao sacrifice and the ritual of the folk sacrifice are basically the same, only different in the scale of the sacrifice.
1.5. Sacrificial clothes, objects, musical instruments and instruments
The King's Robe
Including crown, jade hairpin, hammock, hat, tunic, skirt, fan, belt, jade pendant, shoes, socks.
The ceremonial dress of the Prince and the civil and military mandarins
- The ceremonial attire of the Prince and Royal Family: Includes crown, hairpin, hammock, robe, skirt, feather duster, belt, jade pendant, shoes, and socks.
- The ceremonial costumes of civil and military mandarins from the second rank and above: Including crown, ivory hairpin, red silk hammock, ivory duster, shirt, skirt, feather duster, jade pendant, belt, and shoes.
- The ceremonial costumes of civil and military mandarins from second to third rank: Including crowns, ivory hairpins, red silk hammocks, ivory dusters, shirts, skirts, feather dusters, belts, jade pendants, shoes...
Meaning of the sacrificial vestments.
The crown system or the clothing worn to worship Giao has existed in ancient Chinese history books until later dynasties such as: Han, Tang, Song, Ming, Qing. In Vietnam, the Le kings also used the crown system in the Giao worship. Under the Nguyen dynasty, King Minh Mang also discussed the crown system as follows: "The crown system established from the Hien Vien dynasty of the Third Dynasty 1 onwards was rarely used, now following the rules is also a restoration of the past, moreover, that form has tassels, hanging to look more elegant
"During the Giao ceremony, when the king entered the main ceremony, there were inspectors, censors or scholars standing by, but in reality, they were there to control the king. When the king made a mistake, they would remind him, and vice versa, if they were not reminded, after the ceremony, the king would demote him or imprison him... From that, it can be seen that the clothes used in the Giao ceremony have a profound, profound, solemn and extremely respectful meaning.
Self-energy
The sacrificial objects used to hold the offerings such as the altar, the bean tray, the tray, the urn, the ghost, the lamp, the image, etc. are all made of enameled metal in round and square shapes, symbolizing heaven and earth.
Musical instruments
Including musical instruments in the Grand Music, Small Music, Royal Music, and Eight-sound ensembles, such as: drums, trumpets, gongs, bells, ivory, buffalo horns,
1Three dynasties: Xia, Shang, Zhou.
Erhu, moon, flute… Along with genres, pieces, and performance methods associated with ritual procedures, before, after, and during the Giao ceremony, specifically:
Eight tones : Eight ancient musical instruments used in ceremonies
- Bao: The trumpet includes Vu and Sinh hoang. Vu has 36 tubes 4 meters 2 inches long made of bamboo, the tubes are staggered like phoenixes, Sinh hoang tubes are made of gourds, each Sinh has 13 hoang (whistles).
- Earth: Musical instruments made of earth, including earthenware pots and earthen drums. To make earthen drums, you have to dig a hole about 20 centimeters deep in the ground, cover the hole with a wooden board, use bamboo poles to prop up the wooden board, tie strings to two bamboo poles at both ends, then use a wooden stick to hit the strings, the two ends produce music.
- Method: Drum sound covered with leather
- Wood: Musical instruments made of wood, such as gongs and cymbals.
- Stone: The sound of a gong made of stone
- Metal: Musical instruments made of bronze, such as bells, cymbals and gongs.
- Ty: Musical instrument made of silk strings, such as the zither or moon lute.
- Bamboo: Musical instruments made of bamboo tubes, such as flutes (blown horizontally) and pipes (blown vertically).
The Eight-tone Orchestra mainly plays in rituals, accompanying the Thai songs (songs) in the nine main rituals of the Giao ceremony.
The Eight-Wheel Dance : The Eight-Wheel Dance has existed since ancient times. In the first year of Minh Mang (1820), the king ordered the Academy to revise it to be danced during the Giao, Mieu, Xa Tac, Lich Dai De Vuong and Confucius Temple ceremonies.
Dai Nam Hoi Dien book records: There are 9 times of music played at the Giao ceremony, 9 times of music played at the Thai Mieu, Hung Mieu, The Mieu ceremony, 7 times of music played at the Xa Tac ceremony, 7 times of music played at the Mieu ceremony

![Qos Assurance Methods for Multimedia Communications
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low. The EF PHB requires a sufficiently large number of output ports to provide low delay, low loss, and low jitter.
EF PHBs can be implemented if the output ports bandwidth is sufficiently large, combined with small buffer sizes and other network resources dedicated to EF packets, to allow the routers service rate for EF packets on an output port to exceed the arrival rate λ of packets at that port.
This means that packets with PHB EF are considered with a pre-allocated amount of output bandwidth and a priority that ensures minimum loss, minimum delay and minimum jitter before being put into operation.
PHB EF is suitable for channel simulation, leased line simulation, and real-time services such as voice, video without compromising on high loss, delay and jitter values.
Figure 2.10 Example of EF installation
Figure 2.10 shows an example of an EF PHB implementation. This is a simple priority queue scheduling technique. At the edges of the DS domain, EF packet traffic is prioritized according to the values agreed upon by the SLA. The EF queue in the figure needs to output packets at a rate higher than the packet arrival rate λ. To provide an EF PHB over an end-to-end DS domain, bandwidth at the output ports of the core routers needs to be allocated in advance to ensure the requirement μ > λ. This can be done by a pre-configured provisioning process. In the figure, EF packets are placed in the priority queue (the upper queue). With such a length, the queue can operate with μ > λ.
Since EF was primarily used for real-time services such as voice and video, and since real-time services use UDP instead of TCP, RED is generally
not suitable for EF queues because applications using UDP will not respond to random packet drop and RED will strip unnecessary packets.
2.2.4.2 Assured Forwarding (AF) PHB
PHB AF is defined by RFC 2597. The purpose of PHB AF is to deliver packets reliably and therefore delay and jitter are considered less important than packet loss. PHB AF is suitable for non-real-time services such as applications using TCP. PHB AF first defines four classes: AF1, AF2, AF3, AF4. For each of these AF classes, packets are then classified into three subclasses with three distinct priority levels.
Table 2.8 shows the four AF classes and 12 AF subclasses and the DSCP values for the 12 AF subclasses defined by RFC 2597. RFC 2597 also allows for more than three separate priority levels to be added for internal use. However, these separate priority levels will only have internal significance.
PHB Class
PHB Subclass
Package type
DSCP
AF4
AF41
Short
100010
AF42
Medium
100100
AF43
High
100110
AF3
AF31
Short
011010
AF32
Medium
011100
AF33
High
011110
AF2
AF21
Short
010010
AF22
Medium
010100
AF23
High
010110
AF1
AF11
Short
001010
AF12
Medium
001100
AF13
High
001110
Table 2.8 AF DSCPs
The AF PHB ensures that packets are forwarded with a high probability of delivery to the destination within the bounds of the rate agreed upon in an SLA. If AF traffic at an ingress port exceeds the pre-priority rate, which is considered non-compliant or “out of profile”, the excess packets will not be delivered to the destination with the same probability as the packets belonging to the defined traffic or “in profile” packets. When there is network congestion, the out of profile packets are dropped before the in profile packets are dropped.
When service levels are defined using AF classes, different quantity and quality between AF classes can be realized by allocating different amounts of bandwidth and buffer space to the four AF classes. Unlike
EF, most AF traffic is non-real-time traffic using TCP, and the RED queue management strategy is an AQM (Adaptive Queue Management) strategy suitable for use in AF PHBs. The four AF PHB layers can be implemented as four separate queues. The output port bandwidth is divided into four AF queues. For each AF queue, packets are marked with three “colors” corresponding to three separate priority levels.
In addition to the 32 DSCP 1 groups defined in Table 2.8, 21 DSCPs have been standardized as follows: one for PHB EF, 12 for PHB AF, and 8 for CSCP. There are 11 DSCP 1 groups still available for other standards.
2.2.5.Example of Differentiated Services
We will look at an example of the Differentiated Service model and mechanism of operation. The architecture of Differentiated Service consists of two basic sets of functions:
Edge functions: include packet classification and traffic conditioning. At the inbound edge of the network, incoming packets are marked. In particular, the DS field in the packet header is set to a certain value. For example, in Figure 2.12, packets sent from H1 to H3 are marked at R1, while packets from H2 to H4 are marked at R2. The labels on the received packets identify the service class to which they belong. Different traffic classes receive different services in the core network. The RFC definition uses the term behavior aggregate rather than the term traffic class. After being marked, a packet can be forwarded immediately into the network, delayed for a period of time before being forwarded, or dropped. We will see that there are many factors that affect how a packet is marked, and whether it is forwarded immediately, delayed, or dropped.
Figure 2.12 DiffServ Example
Core functionality: When a DS-marked packet arrives at a Diffservcapable router, the packet is forwarded to the next router based on
Per-hop behavior is associated with packet classes. Per-hop behavior affects router buffers and the bandwidth shared between competing classes. An important principle of the Differentiated Service architecture is that a routers per-hop behavior is based only on the packets marking or the class to which it belongs. Therefore, if packets sent from H1 to H3 as shown in the figure receive the same marking as packets from H2 to H4, then the network routers treat the packets exactly the same, regardless of whether the packet originated from H1 or H2. For example, R3 does not distinguish between packets from h1 and H2 when forwarding packets to R4. Therefore, the Differentiated Service architecture avoids the need to maintain router state about separate source-destination pairs, which is important for network scalability.
Chapter Conclusion
Chapter 2 has presented and clarified two main models of deploying and installing quality of service in IP networks. While the traditional best-effort model has many disadvantages, later models such as IntServ and DiffServ have partly solved the problems that best-effort could not solve. IntServ follows the direction of ensuring quality of service for each separate flow, it is built similar to the circuit switching model with the use of the RSVP resource reservation protocol. IntSer is suitable for services that require fixed bandwidth that is not shared such as VoIP services, multicast TV services. However, IntSer has disadvantages such as using a lot of network resources, low scalability and lack of flexibility. DiffServ was born with the idea of solving the disadvantages of the IntServ model.
DiffServ follows the direction of ensuring quality based on the principle of hop-by-hop behavior based on the priority of marked packets. The policy for different types of traffic is decided by the administrator and can be changed according to reality, so it is very flexible. DiffServ makes better use of network resources, avoiding idle bandwidth and processing capacity on routers. In addition, the DifServ model can be deployed on many independent domains, so the ability to expand the network becomes easy.
Chapter 3: METHODS TO ENSURE QoS FOR MULTIMEDIA COMMUNICATIONS
In packet-switched networks, different packet flows often have to share the transmission medium all the way to the destination station. To ensure the fair and efficient allocation of bandwidth to flows, appropriate serving mechanisms are required at network nodes, especially at gateways or routers, where many different data flows often pass through. The scheduler is responsible for serving packets of the selected flow and deciding which packet will be served next. Here, a flow is understood as a set of packets belonging to the same priority class, or originating from the same source, or having the same source and destination addresses, etc.
In normal state when there is no congestion, packets will be sent as soon as they are delivered. In case of congestion, if QoS assurance methods are not applied, prolonged congestion can cause packet drops, affecting service quality. In some cases, congestion is prolonged and widespread in the network, which can easily lead to the network being frozen, or many packets being dropped, seriously affecting service quality.
Therefore, in this chapter, in sections 3.2 and 3.3, we introduce some typical network traffic load monitoring techniques to predict and prevent congestion before it occurs through the measure of dropping (removing) packets early when there are signs of impending congestion.
3.1. DropTail method
DropTail is a simple, traditional queue management method based on FIFO mechanism. All incoming packets are placed in the queue, when the queue is full, the later packets are dropped.
Due to its simplicity and ease of implementation, DropTail has been used for many years on Internet router systems. However, this algorithm has the following disadvantages:
− Cannot avoid the phenomenon of “Lock out”: Occurs when 1 or several traffic streams monopolize the queue, making packets of other connections unable to pass through the router. This phenomenon greatly affects reliable transmission protocols such as TCP. According to the anti-congestion algorithm, when locked out, the TCP connection stream will reduce the window size and reduce the packet transmission speed exponentially.
− Can cause Global Synchronization: This is the result of a severe “Lock out” phenomenon. Some neighboring routers have their queues monopolized by a number of connections, causing a series of other TCP connections to be unable to pass through and simultaneously reducing the transmission speed. After those monopolized connections are temporarily suspended,
Once the queue is cleared, it takes a considerable amount of time for TCP connections to return to their original speed.
− Full Queue phenomenon: Data transmitted on the Internet often has an explosion, packets arriving at the router are often in clusters rather than in turn. Therefore, the operating mechanism of DropTail makes the queue easily full for a long period of time, leading to the average delay time of large packets. To avoid this phenomenon, with DropTail, the only way is to increase the routers buffer, this method is very expensive and ineffective.
− No QoS guarantee: With the DropTail mechanism, there is no way to prioritize important packets to be transmitted through the router earlier when all are in the queue. Meanwhile, with multimedia communication, ensuring connection and stable speed is extremely important and the DropTail algorithm cannot satisfy.
The problem of choosing the buffer size of the routers in the network is to “absorb” short bursts of traffic without causing too much queuing delay. This is necessary in bursty data transmission. The queue size determines the size of the packet bursts (traffic spikes) that we want to be able to transmit without being dropped at the routers.
In IP-based application networks, packet dropping is an important mechanism for indirectly reporting congestion to end stations. A solution that prevents router queues from filling up while reducing the packet drop rate is called dynamic queue management.
3.2. Random elimination method – RED
3.2.1 Overview
RED (Random Early Detection of congestion; Random Early Drop) is one of the first AQM algorithms proposed in 1993 by Sally Floyd and Van Jacobson, two scientists at the Lawrence Berkeley Laboratory of the University of California, USA. Due to its outstanding advantages compared to previous queue management algorithms, RED has been widely installed and deployed on the Internet.
The most fundamental point of their work is that the most effective place to detect congestion and react to it is at the gateway or router.
Source entities (senders) can also do this by estimating end-to-end delay, throughput variability, or the rate of packet retransmissions due to drop. However, the sender and receiver view of a particular connection cannot tell which gateways on the network are congested, and cannot distinguish between propagation delay and queuing delay. Only the gateway has a true view of the state of the queue, the link share of the connections passing through it at any given time, and the quality of service requirements of the
traffic flows. The RED gateway monitors the average queue length, which detects early signs of impending congestion (average queue length exceeding a predetermined threshold) and reacts appropriately in one of two ways:
− Drop incoming packets with a certain probability, to indirectly inform the source of congestion, the source needs to reduce the transmission rate to keep the queue from filling up, maintaining the ability to absorb incoming traffic spikes.
− Mark “congestion” with a certain probability in the ECN field in the header of TCP packets to notify the source (the receiving entity will copy this bit into the acknowledgement packet).
Figure 3. 1 RED algorithm
The main goal of RED is to avoid congestion by keeping the average queue size within a sufficiently small and stable region, which also means keeping the queuing delay sufficiently small and stable. Achieving this goal also helps: avoid global synchronization, not resist bursty traffic flows (i.e. flows with low average throughput but high volatility), and maintain an upper bound on the average queue size even in the absence of cooperation from transport layer protocols.
To achieve the above goals, RED gateways must do the following:
− The first is to detect congestion early and react appropriately to keep the average queue size small enough to keep the network operating in the low latency, high throughput region, while still allowing the queue size to fluctuate within a certain range to absorb short-term fluctuations. As discussed above, the gateway is the most appropriate place to detect congestion and is also the most appropriate place to decide which specific connection to report congestion to.
− The second thing is to notify the source of congestion. This is done by marking and notifying the source to reduce traffic. Normally the RED gateway will randomly drop packets. However, if congestion
If congestion is detected before the queue is full, it should be combined with packet marking to signal congestion. The RED gateway has two options: drop or mark; where marking is done by marking the ECN field of the packet with a certain probability, to signal the source to reduce the traffic entering the network.
− An important goal that RED gateways need to achieve is to avoid global synchronization and not to resist traffic flows that have a sudden characteristic. Global synchronization occurs when all connections simultaneously reduce their transmission window size, leading to a severe drop in throughput at the same time. On the other hand, Drop Tail or Random Drop strategies are very sensitive to sudden flows; that is, the gateway queue will often overflow when packets from these flows arrive. To avoid these two phenomena, gateways can use special algorithms to detect congestion and decide which connections will be notified of congestion at the gateway. The RED gateway randomly selects incoming packets to mark; with this method, the probability of marking a packet from a particular connection is proportional to the connections shared bandwidth at the gateway.
− Another goal is to control the average queue size even without cooperation from the source entities. This can be done by dropping packets when the average size exceeds an upper threshold (instead of marking it). This approach is necessary in cases where most connections have transmission times that are less than the round-trip time, or where the source entities are not able to reduce traffic in response to marking or dropping packets (such as UDP flows).
3.2.2 Algorithm
This section describes the algorithm for RED gateways. RED gateways calculate the average queue size using a low-pass filter. This average queue size is compared with two thresholds: minth and maxth. When the average queue size is less than the lower threshold, no incoming packets are marked or dropped; when the average queue size is greater than the upper threshold, all incoming packets are dropped. When the average queue size is between minth and maxth, each incoming packet is marked or dropped with a probability pa, where pa is a function of the average queue size avg; the probability of marking or dropping a packet for a particular connection is proportional to the bandwidth share of that connection at the gateway. The general algorithm for a RED gateway is described as follows: [5]
For each packet arrival
Caculate the average queue size avg If minth ≤ avg < maxth
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